Night
had come and gone but to Afrax time was merely a swatch of black ink against
which the play of hideous death jittered and danced. Hungry sounds, not for life, groaned with
rapacious altruism and careened through the granite towers of Ruin in search of
an audience. The dark things—the doad,
marrowmere, umbirae and other, nameless, stained entities—brimmed with ink,
sharing it, giving it, against the wishes of the will.
The
mercenary bore witness to a hideous lifecycle.
The invading marrowmere were the shock troops, floating in on insane
winds, freezing minds, stilling hearts, shattering the most reasonable of
defenses so that the quiet workers, those doad, could rend the victims in
economical fashion. The slain were then
receptive to the attentions of the shadow umbirae who ingratiated themselves
into bodies who had lost their souls and could then pass as men for a time,
though their unholy magics would invariably bloat the corpse and they would
rise up to join the ranks of the marrowmere.
This
systemization was all that kept Afrax sane that night. He was a great studier of situations, the
dynamics between persons and the strategy of violence. Like any system this one displayed
exceptions—there were beings which fit none of these types, clay-flesh
humanoids full of acid, bone sculptures wielding shadow—but the activity
achieved his goal: he lived.
Pulling
his khopesh free from the skull of a shambling corpse he closed his mouth so
that he wouldn’t taste any of the black blood as it gushed out from the
saturated brain tissues. It wasn’t that
the stuff was infectious, it was because it failed to taste like true blood and
instead had the acrid tang of ink.
Beside
him his last two conspirators fought, defending the upper reaches of an
abandoned tower they had discovered in their mad flight through the city. The press of bodies had pushed them away from
the west gate and now they were in the old quarter, neighborhoods bearing the
names of dead sorcerers. Their structure
was all white, strangely angled, with upper reaches destroyed by some recent
catastrophe. Still, a narrow seam of
stairs ran to the first landing and they thought to hold the door to the low
balcony, high enough that the doad could only enter one at a time, but low
enough not to attract the attentions of the terrifying marrowmere.
Khem,
the brute, put his sword too far into a walking corpse and as it fell the
weight pulled the weapon out of his hands.
A dozen creatures surged up through the entrance and opened up a seam
down his middle where a shadow might enter.
He was dead before Afrax and Siwela could cut through the offending doad. All they could do was fend off the interests
of the umbirae which attempted to wriggle inside.
More
enemies spilled through the entrance as the slowing pulse of a marrowmere
approached, catching in their throats. One
of them kicked their lantern off the edge and the dark swarmed ascendant. They both thought of silver and the future it
might buy.
Then
a curious thing happened. The dead
changed, their eagerness to share their terrible secret left, and they all lay
down as if asleep. Now the dead were
dead. The marrowmere fell, and the
umbirae slid back into proper shadows.
At this instant light erupted from every crack and seam in Ruin’s floor,
the blast chiming out across the frozen plain of Samla. In blinding radiance the sky-shroud darkness
boiled. When their eyes recovered the
sun shone brightly where once there was only a testament of night.
Hypnotized
moments pass and they awoke from the radiance and saw its source. Afrax raced down the stairs, kicking bodies
off the edge as Siwela shouted after him.
Never once hesitating he made for the blasted foundations surrounding
the tower so he could have clear sky.
Clouds,
boiling, thunderous things, of a kind which the cold weather patterns of Winter
rarely produced, billowed across the heavens.
Purple, blue and gauzy grey, they spilled from the south, against the
wind and nature.
Siwela
reached Afrax just as the clouds split and sun hit a thousand crystalline towers
and floating stone. Canny birds nested
and flocked amongst the lower eyries while water cascaded off the floating continent’s
western side, pluming into snow where the warm cataract hit uncaring cold. Summer undressed in a rare display. Both felt pure fear for the upper powers
acted only in case of dire consequence and left little behind. The dead were perhaps more fortunate they
thought, as the shadow of all magic fell upon Ruin.
Just
as strangely as it had come Summer left, gathering clouds, moving at an angle
which soon showed no sign of passage, back into mystery.
Afrax
and the swordswoman, having no words for what they had seen, knew they must report
the impossible. There was a man who
would want to know these things, as they had spied their master’s heart’s
desire and he was loathe to share what he felt was his portion of glory.
The
two conspirators moved quickly through the city reeling from its
salvation. Black stains streamed down
gutters and stippled the stones of ancient dwellings. They found their inn and took the marking
coins from their dead fellows, those whom they could find. Setting a plan, it was decided to take to the
icy northern roads and brave travel through the Gallery of Glass to Mt.
Etrius.
Afrax
stood at the western gate and watched Siwela wind her way down from the plateau
city.
Light broke upon the lowest depths,
inundating the Lattice room where it blinded those who stood at the end of
their journey. It took Loce and the boy,
Zeklos, the Necromancer, the Rottie, He Who Wears a Mask of Silver, whoever else
he may be, blank as he was, skin of parchment.
With them went a thousand questions and their attendant answers, like
the court of an unknown king who, having visited in wonder, leaves nothing but
dreams, and sometimes nightmares. The
light, painful, glaring, full of color, left a dark lit only by the Lattice.
Unable
to believe what he was seeing the Fencer opened his eyes wider and wider,
hoping to catch something missing in the Alabaster Palimpsest, the focus of his
quest and the only reason he came to the city of Ruin. While he stared the Trumpeter approached the
Lattice, stepping into the pooling dark around the base in order to touch the
crystals. He smiled at the disharmony he
felt in the chiming stone.
“You
know you can’t read, Fencer,” the musician said without looking around.
Lumnos,
stunned by all he had seen, snapped back to the present just as the Fencer
threw the book down and stalked to the stone-framed exit leading to the Palace
of Chimes. Taking it up, the wordseller
saw that all the pages were blank.
“What
did you hope to see in there?” he asked.
“Clea’s
journal states that the Alabaster Palimpsest holds infinite knowledge,”
explained the Trumpeter, who now turned and leaned back into the splay crystals
like they were some sort of throne. He
was deliberately aggravating his superstitions as this was his means of dealing
with trauma. “Surely the Answer to
Winter’s Riddle must lie in those pages.”
“What
did you see when you opened it?” demanded the Fencer quietly from the shadowed
exit.
“I,”
began Lumnos, “I saw a story written—the boy’s story—his whole life told as he
would tell it, as if each page reordered itself in self-revelation. It led up to the very moment I picked up the
book, though the narrative faded so fast that I could only skim the words.”
“Why
is it blank now?”
“I
don’t know,” began Lumnos, feeling danger in the air. “Perhaps such magic only responds to magic, and
this whole situation was caused by the Argent Lord’s attempt to circumvent his
demise. In reading it I somehow
unraveled his dweomer, as if my eyes stole the power from each page. These can only be parts of the whole mystery,
but in that whole there will always be unknown spaces.”
“That’s
it?” The Fencer whirled, framed by the
darkness beyond the threshold. “We leave
with nothing but an empty book. I
could’ve dunked any number of tomes into water and come up with the same
thing. And what have you gained,
scholar? Aren’t you infuriated by this
empty room?”
“I
now know why my store was broken into,” sighed the wordseller, settling on a
rock. “I suppose there’s some
satisfaction in that. The rest I can’t
account for, not until I think on what I’ve read, but I will say that I know
more now than when you two first accosted my peace.”
The
Fencer glared hard at the man, but his eyes searched inwards, considering.
“You
do realize that the Answer has been attempted by legions of learned men and
peerless sorcerers, I’ve read their stories,” explained Lumnos. “Theories abound, and maybe under the heap of
words they have found it, and nobody noticed.
Like a snowflake the air around the Riddle has crystalized into a
pattern both complex and beautiful. Or
was there something else you were seeking added on top of this dream quest?”
“I
cannot find her,” stated Laxa. While they
spoke she had been searching every fissure and shadow with extreme care. “Belleneix, she is gone.”
They
found only a single boot, the small one, the dagger she dropped, and a thin
layer of black dust where she had reeled from the Necromancer’s magic. While they had argued about high thoughts the
Rottie girl had been forgotten, out of body, out of mind, relegated to the past
and mystery. Laxa looked at her
companions with cold condemnation.
“I
guess we miss something only when it’s gone.
There’s an old truth to that but we can’t help but repeat the irony,”
said the Fencer grimly and made to leave. There was only magic here, a power continents
apart from their experience.
Exiting,
they were surrounded by the ancient pictographs of whatever lost peoples first
excavated this room. In a play of
abstractions their stories played out bold and yet inscrutable, confused by the
eons separating the storytellers and their audience. A sound of violence brought them all back to
the present.
Dhala swept through the supporting frame
like a wire through soft, wet clay. The
ancient door bracing untold tons of rock buckled and groaned. Running away at full speed they only barely
avoided the cave-in, a cloud of black dust following them halfway back to the
silvery labyrinth. The others said
nothing of this madness, a strange mood ruled their steps.
It
was as if they entered a dream. The hazy
light of the underworld was gone and in its place darkness, barely brightened
by the Trumpeter’s taper. The light
first shone off ancient stone which suddenly transitioned to a tunnel of
silver.
They
re-entered the Palace of Chimes to discover it a dead thing, quiet, no machine
noises, no light glowing off its sterling interiors. Beauty interred, a tomb for old memories and
escaping secrets.
In
the trauma of the cave-in below, or Summer’s blasting light, or any number of
other dramatic incidents recently passed, the ancient flasks bottling up the
noxious emanations of the underworld had ruptured. It is said that the original powers of Ruin
came here for the strange and wondrous things they mined up from the depths. The Lattice room was surely the grandest prize,
but others soon became evident, dangerous substances for the icebound but most
efficacious for a mage.
Turning
some corners they would see a gaseous visitor wearing a plume of color. There were sullen violets, and dusky oranges,
blooms of olive, silver and mauve, moving through the circular tunnels in such
a way that they seemed animate.
The
others despaired that they would never leave the labyrinthine palace alive but
Lumnos knew the way up as surely as he had found the method down. He led them according to the crystalline
growth of the silver walls, except when he decided otherwise. The others never knew, being too eager to
avoid the colorful death which surely would claim them otherwise.
Near
the place Idosa slept curled into balls once more, awaiting commands which
would never come. The darkness worried
the wordseller, but he kept to his hope until he found the room he sought.
A
dozen sets of arms hung limp and lifeless, distended, fallen to the floor in an
inhuman mass. Ecul ceased to function,
its eyes rested and shut of the last conduit for secret knowledge.
“Are
we lost?” asked the Fencer, glancing behind for the faintest wisp of strange
smoke.
Lumnos
smiled, it was all he had left.
“No,”
he said. “This way leads up and out.”
Behind
them the strange gasses and emanations, bottled light and invisible radiations,
mixed and mingled in volatile combinations.
Explosions sounded in the lower halls, blasting apart the minimalist
expanses left by the Argent Lord. The
last of his plans went to chaos and none of them wished to delve deeper to see
what these associations produced. It was
enough to reach the miner’s city where they could breathe more honest air.
White
corpses greeted them in carven streets and basalt alleys. Those inhabiting spirits conjured by the
Necromancer in his greed for memory were gone, leaving behind husks drenched in
lye. They had no names now and there was
no telling how many there were. The band
moved through the city of the dead with but a candle against the darkness.
Lumnos’s
eyes and thoughts lingered behind on that one light form which lay amongst the broken
towers just past the great silver door.
She had been split in two, but a memory lingered on her face, a death
mask of relief, of going home. It was
enough to be the Emperor Zoxx but once, anything more and the memories became a
burden. Now she had stepped back into
whatever dark room lay beyond.
From
a high building they watched the hanging towers collapse in response to the
growing tremors from below, burying Zoxx in a tomb of memories. Strange gasses seeped through the gaps in the
ruins like smoke through an opium addict’s teeth. Clouds passed over the shattered tons of
silver, a mask over a mask, time piling up.
The
machine things were quiet here too, their motivating magic gone with the
boy. They rested like corpses, fantastic
beasts waiting to be deposited into the ground like so many fossils. Through the fatigue and madness brought on by
exposure to the wayward fumes Lumnos wondered what future archaeologists might
think of this patchwork underworld. He
smiled at the fantasy, knowing that as long as the ice ruled the surface there
was hardly enough civilization to inhabit ruins, let alone learn from
them. Laughing quietly the others didn’t
notice.
Somnambulist
steps took them onwards. Some unspoken
agreement to not spend another night underground kept them shuffling forward,
upward, to whatever was left, that last great mystery of return where they
would either find desolation, or merely Ruin.
Of shadows there were many.
It
wasn’t long before the Trumpeter was out of tapers and they were reduced to
burning the garments of the dead for light.
Strange chemicals made the rags wound around lengths of automaton metal
burn various unwholesome colors, so their travels passed by first in cloying
azure, then bloody red, then sickening white.
Occasionally their flame would sputter or pop in reaction to a wafting
gas. Poisons chased them through the
depths.
Up
they went, first through the mines where the doad lay in sleep and the stranger
things from the Necromancer’s mind sprawled as fallen dreams, forever sealed
away by the opening of a book. Perhaps
some creations still moved. Once or
twice the Trumpeter claimed to see a shadow twitch, or a figure move at the far
end of a hall, but the rest responded in silence, leaving these things for the
future.
Then
there were the catacombs, which had swelled and shifted, side-effects of the
grand spell that Zeklos wrote onto the unseen margins of the world. Incomplete and wild, the spell still hung as
an unfinished mausoleum to the lost mage, whose memory was hopefully enough to
resurrect him from the past but once.
Chambers which were once square bowed out, grew sculpted eyes and
expressionistic reliefs, simple tunnels grew scales, geometric shapes, dark
patches stained by ink.
The
sewers which followed seemed endless, seeping passages full of the inert black
stuff of lost thoughts. So much had been
said, but now the words were all the same, flowing away, into a further
darkness of unknowing. Waterways choked
with new dead, they stared, left out of the great festival. Endless rooms threatened their sanity. Only the Fencer kept them going with his
crude determination, fueled not by where they were going but the disappointment
which lay behind. He had already left Ruin.
Winter,
indeterminate, light, morning or afternoon, greeted them as they broke through
a rusted grate and stumbled out of a disused swimming pool. Cold sky watched them through a veil of
featureless clouds.
The
city lived. Bodies lay everywhere, but
many were already being tidied up and cared for, listed, accepted, because there
was no place for them. Ruin was coming
to terms with the dead.
Survivors
busied themselves in the aftermath, looting what new opportunities had been
cracked open by the chaos. Old
palace-tribes died but new ones were reborn with names like Impolom, Vaaex, and
so on, fragments of an incomplete spell which they knew subconsciously. The Inky Child had made his will known after
all, in a way.
Without
the energy to do more than numbly observe the radical change around them the
travelers set off for the western gate.
There they hoped to find lodging if there was anything left in this
mortuary wasteland. Swaths of stone
stained by the ink rose as monuments to the latest chapter of the city’s
history while more of the fluid ran down the gutters. Some things were forgotten.
At
last they found an inn still running, empty, all the travelers having fled and
the natives left to tussle in the ruins.
Ordering some boiled food guaranteed to have been brought in from the
countryside, as if that mattered, they took their places at a table full of
carvings and graffiti. It was then that
the blade descended upon the Fencer’s head.
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